Session 54 was a classic example of the primary and most important principle in RPGs: Player will always do the unexpected.
The happenings in Scuuries Tavern were nice. A good chance for some roleplaying and information gathering. Lucky’s player, Jeff, did the unexpected by taking up a spot to watch the group from a distance. That had important effects on the rest of the game. Then of course when Roger (played by Randy) clung to the outside of a speeding Mag-Lev train I also was not expecting that. As Ref I had to decide on the fly how to go about this. Was it possible? And could he succeed. I set a level for a DEX roll and had him jump, and he managed to cling on to the train as it was leaving. I had really expected several of the PCs to commandeer grav bikes parked in front of the tavern, but they didn’t. Barney quickly bought one and took off after the train alone. Then he and Roger fought 3 thugs in the train. We’ve been playing long enough that the know getting shot in Traveller is likely to render you unconscious. They were quite daring.
Flint (David’s character) is proving to be quite important in the game. He has leadership and tactics. Davis is naturally a very tactical gamer, so he’s playing the character really well.
The session was fast-moving and crazy.
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