IY6026.360
SAFCO and associates are still at the post-race party. All eyes are on Flint, who has just knocked out local sleezebag Cruncher Block with one punch. Caliban hears people talking about it and casually sidles up to eavesdrop. He talks to them, finding out that Block is potentially a dangerous person. Flint drags the unconscious dirtbag over to the door where security takes him, followed by his goons.
The party ends. The baroness joins SAFCO aboard the Fortunate Son to talk privately about their recent activities. Barney tells her about the Pachyderms of Uetonah and their mission to get proof of their sentience the Office of Sophont Relations, on Prometheus. She inquires about simply sending the information package, but Caliban explains that apparently someone is blocking the information, so they are going in-person. The baroness is delighted with their stories. Barney in particular regales her with tales of engineering wizardry. Before leaving, the baroness tells them to not leave before they have seen her again.
Following her departure the team has a long discussion. It is decided they will take the Jumpliner (Jump=4) directly to Listo and then Prometheus, cutting at least two weeks off their travel time. In order to not screw over Silvonius, they will find him some excellent cargo, with Caliban negotiating a price for it virtually insuring a huge profit when he sells it. They also hire a good temporary crew for him. They will travel to Prometheus. By the time he gets to Listo, they will have finished their business on Prometheus and will meet him on Listo. Silvonius is happy with the arrangement when they tell him the next morning.
The next day they get Sil a cargo of mechanical and computer parts. Before they leave the Fortunate Son, the baroness returns. She hands a message capsule to Roger, telling the group it contains her digital seal and a message that may help them in their mission and possibly in future endeavors. They are to use it if needed on Prometheus, but are to retain it! Don’t leave it behind. They thank her.
The group goes to buy high-passage on the Jump Liner. Barney is wearing his First Place medallion from the race, and let’s it be seen. The ticket agent talks to the manager, who talks to the captain of the liner, and then informs SAFCO that the captain wishes to comp their high-passage all the way to Prometheus, as they are now celebrities aboard the ship of rich race fans and gamblers.
The group boards the liner. The mercenaries and battle dress are also on board, but the mercs are in mid-passage. Each PC enters the raffle to guess the Breakout Time – the number of hours they’ll be in Jump Space before break out in the Listo system. They spend a week in Jump Space, eating at the captains table, being adored by race fans, and enjoying the good life. Caliban seeks to make some good connections while on board. With his Social Standin of 9, the Ref has him roll against it. He succeeds, and makes at least one good connection that might benefit him in the future. Barney gets a tour of the Engineering section, and plays a little joke on Caliban. One evening he bribes a steward to bring Caliban a plate of much-hated Garblag Haggis from the ship’s emergency rations supply. Even a Steward-4 cook can’t make it taste good (needs an 11, rolls a 3). Caliban puts on a brave face, but is unable to stomach it. Barney gets him a plate of proper food.
After a week the ship breaks out of Jump Space, but none of SAFCO guessed the right time.
The screens in the High Passage lounge show a short video about Listo. The world is actually a massive hollowed-out asteroid. No one know who hollowed it out. It was discovered by the initial Scout surveys of the system. Listo Commercial Consortium keeps everything working and life support up. The video shows the topsy-turvey interior of the asteroid. Habitation covers the interior walls. While there is artificial gravity there is no obvious up or down. Transportation tubes run along the sides and criss-cross the interior, which is also fully built-out with what appears to be no plan at all. Law Level is a low 3. Listo has a reputation of being a wild place. Jinx is home, and excited to show the team around in the two days they’ll have here.
End of Session
IY6027.008
Elapsed time: 476game days (1 year 101 days)
Leave a Reply