ITV Session 49: Get Set, GO!

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SAFCO is still on Overon, getting ready for the race.

The team goes to the Mooch Mine’s casino and places bets. Barney, Lucky, and Roger get details of the race ship and spend the evening prepping for the race.

The next day. The team notes that the spaceport is not well staffed, as everyone is preoccupied by the race. Caliban finds an insecure computer terminal and plants some incriminating information about the mercenary ship’s maintenance records.  Flint and Caliban, along with Fardt and Jinx, go back to the casino to watch the race. They see their old associates Mergatroyd, from Mylar, and Persius Pringle, the salvage dealer from Overon. Flint chats with them, and confides that SAFCO has replaced the RCMP team, but to keep it quiet. Mergatroyd place a bet on SAFCO to win. Fardt keeps Jinx from getting his ass kicked after he starts winning a bit too much at roulette. Caliban places a bet on SAFCO’s ship, playing the rube.

The race teams are taken out to the asteroid field, where the 16 identical 4G race ships are docked and ready,  and have an hour in their ships before time to start. The team prepares for some antics. Barney preps the ship to divert power to the sensors if needed for a +1 to their sensor roll, and gets the engines prepped for redlining as well.

The race starts. SAFCO is one of the 4 ships with a chance to win.

Action goes back and forth between the race and the PCs in the Casino.

In the casino, holographic displays render the ships positions and progress, though with time lag due to the distance. The idle interplanetary rich of the subsector mingle with loud mercenaries and gamblers. Ships must find and hit with data-stream laser turret beacons placed on 6 asteroid surfaces. Only with a successful hit may they move to the next beacon. They can target each other, hits resulting in simulated temporary damage, such as sensors down, reduction in the normal 4G thrust, etc. The beacon must be located with a sensor (Computer) roll of 8+, and then can be targeted.

All ships make it to Beacon 1. SAFCO and one ship miss the sensor roll. Ships fire at each other and begin moving to next beacon if they can. We leave the session moving into Round 3.

More to come.

End of Session:
IY6026.359
Elapsed time: 467 game days (1 year 92 days)


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