First and foremost, SESSION 40! We have gotten to 40 sessions. It is now mid-September, and I hope to get to session 50 by the end of 2025!
This session was delayed by two or three weeks due to me finally getting Covid. After all these years the virus finally caught up with me. I wasn’t that sick, but I had ZERO energy for a couple of weeks. Though I honestly was tired last night I was more tired of not playing. So we played, and as always it was glorious because our group is glorious.
I didn’t have to do a massive amount of prep for this session as I had created maps, NPCS, situations, and “what is going on” weeks ago. Using the iPad to make maps for Roll20 is getting really easy. I love it. It’s actually fun.
My online GM setup has become are real mix of stuff. MacBook, two external monitors, iPad (I keep the Ref’s versions of the maps on the iPad), actual physical 6-sided dice for doing quick rolls, and index cards. Yes, I’ve started using index cards to for NPCs, creatures, and general notes, even for online play. They are easy to handle, don’t get in the way at my desk, and frankly using them is easier than dicking around with flipping a bunch of screens around on the computer. My one recent addition to my gaming tech is some wireless bluetooth and outrageously expensive Apple AirPod Max headphones. I was just to tired of having the wire from my old headphones in my way all the time. We were at the Apple Store getting my wife a new computer and I tried them. They sound incredible and are of a very very high build-quality. So there – I am no officially a modern person.
So the PCs are on a journey through the jungle on grav bikes. A hex crawl. I had already prepared random encounter tables weeks ago, but realized as we were playing I’d not accounted for the confusion of traveling through the jungle in twisting, turning tunnels through the thick vegetation with lots of side paths and whatnot. Easy to get lost. Getting across a 5 km hex will take 3 or 4 times what it would normally. Impossible to even approximate a straight line. So quickly — the grav bikes have navigation and radar and a compass. One of the PCs has Navigation. So they agreed that he would take the lead (along with the tough guy, riding side by side) and use his Nav skill to guid them. So in each hex they enter, I have him make a Nav roll of 8+. If he makes the roll, they get one random encounter roll. A 1-in-6 chance of encountering something. If he misses the roll, that means it takes them twice as long to get through that hex, and I make two 1-in-6 random encounter rolls. Well, as luck would have it, he missed the roll in the first hex, got two random encounter rolls, and one resulted in the encounter with the three MegaBeetles and a fight. FUN!
I could have cobbled together a more complex way of handling all this, but that would get really old really fast. I am honestly kind of proud of myself for sorting this out in about 30 seconds as we played. I think I’m getting better at this. This is a lot easier than trying to map out hundreds of kilometers of crazy tunnels, and I think does a good job of representing the experience very simply.
I was also very happy they had a situation in which I could use the surprise rules and the PC Flint’s Leader and Tactics skills, and military experience, would be used to modify the rolls, as well as a negative modifier for the fact they were using vehicles. Another example of the simply elegance of Classic Traveller, the greatest RPG ever created.
Another small victory – we got the automatic fire rules right for the auto rifles and submachine gun first try, from memory!