IY6026.350
The Fortunate Son clears that atmosphere of Uetonah and Caliban detects a System Defense Boat at the very edge of their sensor range — about 150,000 km. Knowing that they are going to be nearly impossible for that ship to observe while they are in low orbit, they move to the other side of the planet and start for the 100 planetary diameter jump point.
They monitor Samson Mining ground control instructing the SDB to come in and pursue the Far Trader Fortunate Son.
Roger uses his pilot skill to keep the planet between the two ships but with 6G acceleration the SDB is able to reach Uetonah and get the FS in sight after two rounds. SAFCO begins trying various getaway strategies. Flint uses his tactics and leadership skill to help with flight tactics and rev up the crew.
Roger takes evasive action, using his Pilot-4 skill to make up for the Fortunate Son’s slow speed relative to the SDB. Caliban moves to the cargo deck and starts removing the battle dress from the crate. It is very heavy and he needs help. He informs the crew that each suit is accompanied by a big rifle. He describes the guns and Flint identifies them as highly illegal for private ownership PGMP-13 plasma guns. Fardt and Jinx join Caliban to help unloading the gear. Barney redlines the engines for a round, gaining an extra 1G of speed. Flint and Lucky man the sand caster and laser turrets. Lucky fires the sandcaster to give them some cover.
The SDB hails them, telling them to decelerate and return to the spaceport with the stolen gear. It fires warning shots.

Barney attempts to prep the strained Maneuver Drive for another redline but it is simply not safe.
Roger decides to head for the small moon slightly off their vector to attempt too use it to shield them. He makes a difficult Pilot roll and is able to make the vector change. The SDB is traveling much faster, and the pilot misses his roll. The SDB overshoots the turn, giving the FS temporary safety.
As the FS continues out they are again vulnerable. Lucky fires the sandcaster again. Flint heads to the cargo deck and preps the now empty battle dress crate with a transponder, and positions it to be jettisoned.
A panicky Silvonius Janx takes over at the sensors and notices they are acting weird. Barney takes a look and see that they have been scrambled by the SDB.
Flint and Caliban take advantage of the connection Flint’s tablet still has with the Samson Mining computer network. They compose a message telling the SDB to stand down, that there has been an error. Having no computer kill, Caliban uses Jack of All Trades -1 to try to route the message through the system properly to make it look legit. He fails his roll. The SDB captain is not fooled by the message, and again threatens the FS with warning shots and instructions to return to the star port. Barney sees that the SDB is attempting to use its sensors to target a specific system on the FS, probably the Jump drive.
Roger continues evasive manuvers.
Flint jettisons the now empty crate. Barney hails the SDB, telling them to let them go or they will destroy the gear with their laser if they are not allowed to leave.
Round 6 arrives. The FS reaches 100 diameters. Roger activates the previously plotted course for Overon and hits the big red JUMP button. The Fortunate Son transitions to Jump Space, escaping with no damage.
Silvonius is furious! Barney explains that they had to take the powerful weapons due to the genocide Samson was planning. He’s still furious. Roger mentions they might make a massive profit from selling the gear and Silvonius suddenly gets a new attitude.
The crew has a talk with Silvonius about his share of the profit from selling the gear. Caliban tries selling him on the idea of each member of SAFCO and him getting an equal share. Sil is rock solid that for the danger they put him and his ship in that SAFCO as a whole gets 50% and HE personally gets the other 50% . Lucky feels that they really did him wrong with their actions and they owe him. Sil reminds them that they need him and his ship to complete their trip to Prometheus. They agree, to his terms, subtracting any SAFCO resources used. Caliban already had side deal with Sil for a percentage of any of his profits, which Sil agrees to.
They get to Overon.
Barney begins maintenance on the ship, nursing the maneuver drive back to health after abusing it so badly! Lucky relaxes. Caliban uses his Admin-4 skill to sell the 10 grav bikes, 10 tons of machine tools, and 5 tons of booze for a huge profit. Sil will be VERY happy.
Then Caliban, Flint, and Roger meet with Samson Mining admin Robert Tilton, a friend from Flint’s previous career with RCMP. Flint levels with him about the origin of the gear. Tilton tells them that the consortium has been having trouble with pirates, and that the Battle Dress and plasma guns would be useful. With skillful negotiation with a friendly admin, SAFCO gets over 2 million credits for the gear. After deducting Caliban’s 5% from Sil’s share, Silvonius will get over 900,000 credits from the deal.
Back on the ship, having gotten the news, Silvonius is grinning from ear to ear. All is well aboard the Fortunate Son, as SAFCO, Silvonius, and Jinx begin to plan the next leg of the journey.
End of session
IY6026.358
Elapsed time: 466 game days (1 year 91 days)
As they fly through the twisting, glowing path, Flint signals to the group to come to a stop. Using his Tactics and Leader skill, as well as military experience, he has used his onboard radar and good old combat awareness to gain surprise against three MegaBeetles that are blocking the tunnel. The team knows from a previous encounter that these creatures are very tough and very dangerous, and aggressive. Flint and Lucky each throw a hand grenade, doing a lot of damage to the beasts – enough to make them mad. The rest of the team take gun shots at them. They manage to kill one of the beetles, but one rushes Flint on the ground and the one that was hanging from overhead rushes, upside down, to Roger. Both monsters attack and miss! The team blasts with autopistols, auto rifles, and Flint uses his submachine gun. After a couple of rounds they luck out and don’t get bitten or crushed and they kill the beetles.