Category: Uetonah Adventure 2

ITV Session 42: Lightning Bugs

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SAFCO begins the session where they left off, at the Sophont Liberation Front in the jungles of Uetonah. They have spoken to Jason Slimjack, the biologist/leader of the rebels. Before light’s out the team discusses what they wish to do next.

The next day, Caliban goes around interviewing rebels regarding the Pachyderms, with the idea that he can submit this information to some journalist and thereby get the media involved. He spends the day doing that. Flint is given a tour of the rebel base and assets, as he has offerred to use his experience as an Army colonel to assist them with tactics to defend the base should Samson mining attack with mercenaries.

At Flint’s suggestion, Barney and Lucky spend the day building some expendible transmiters/recievers to use for dirty tricks in the upcoming battle, like using them to lure the mercenaries to booby traps, etc.

The next morning, Jason meets with SAFCO and ask them to take his Pachyderm research data with them, and try to get it to the Imperial Office of Sophont Relations, on Prometheus. They agree. Caliban has made his Admin roll, and he knows the head of that office from his prior service. Sir Walot DeMaris, a minor noble and expert on inter-sophont relations. Caliban thinks highly of him and believes he would be hard to bribe or blackmail.

The team loads up the grav bikes begins their return to Samson City. About 10km along the way, with Flint and Roger taking the lead, Flint detects 12 small objects pursuing them, and gaining on them fast. (Flint wins a surprise roll against the incoming hostiles). He puts his bike on autopilot and launches a grenade behind the group of grav bikes, the cloud of incoming “things”. Four of them drop off the radar.

Suddenly SAFCO finds themselves being swarmed by football-sized fast-flying insects that look like colorful wasps. The eight creatures break into pairs, with one on either side of every grav bike but Roger’s. They are very fast, and move erratically. They’ll be hard to hit.

As the team and the bugs fly down the pyschedelic tunnel, the bugs begin to attack. Between each pair of bugs a powerful electrical arc blasts. They try to catch the humans in that arc. SAFCO returns their attack. Flint turns his submachine gun on the insects. Caliban uses his skill with the grav bike to execute an impressive move, attempting to smash one of the bugs with his bike. Lucky and Roger shoot. Barney pulls out one of the insecticide weapons they bought in town and kills two of them. During the chaos, both Barney and Lucky are hit by electrical bolts. They slump on their auto-piloted grav bikes, unconscious as the other race on. Flint is hit, the energy easily penetrating his normally effective combat armor, but he hangs on to consciousness. Roger is hit, but barely.

More fighting. Caliban kills one with his auto pistol. Flint and Roger manage to kill more of them. Finally there is only one Lightning Bug left, and it flies off into the jungle.

Backtracking, they find Lucky and Barney unconscious on the floor of the tunnel, their bikes safely stopped near them. Both are still alive. After ten minutes both revive. Roger used Med-1 on everyone to bring them back up to almost full strength.

After some rest, the team makes it back to Samson City with no further injuries.

Caliban suggests that they wipe the navigational data from their bikes, to safeguard the rebel position.

The team discusses additional actions they might want to take, like planting misinformation in the Samson computer system, to sow dissent with the hired mercenaries, etc. They discuss skills needed. Barney is working at Comp-2. With this and Caliban’s knowledge of administrative filing systems they might be able to pull such a thing off. Flint has some ideas as well.

They are not sure what Silvonius Janks will want to do at this point.

End of session
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Elapsed time: 457 game days (1 year 82 days)

 

ITV Session 41: Balloons

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SAFCO is in the jungle just outside the Samson Mining base on Uetonah. They’ve just encountered and killed three aggressive megabeetles. They are on their way to coordinates provided by a rebel operative at the spaceport, where they expect to find a rebel base. Their goal is to inform the rebels of the Sophont Liberation Front that Samson is gathering mercenaries and military gear and weapons with the goal of wiping them out.

They continue on their grav bikes through the twisting and branching Pachyderm trails. Roger and Flint are up front. Roger is navigating and Flint is monitoring his bike’s radar and otherwise on the alert for danger. Caliban is in the middle, with Lucky and Barney in the rear. They have at least several hours of travel ahead of them, as it is impossible to travel in a straight line through the thick and dangerous jungle.

Roger does a good job of navigating, but they do have a couple of random encounters.

First, while crusing through the Pachy tunnel, they encounter a swarm of what look like small floating balloons ahead. The things are of various shapes, about a foot in diameter. There is no breeze but the things are moving around, and the movement does not appear random. The party can see that each of the things has what look like sensory stalks distributed around their equators. The balloons are of various different bright colors, like most of the phosphorescent life in the otherwise dark jungle.

Lucky pulls out his binoculars to get a better look. The things do look like living creatures. He can see what look like rudimentary eyes on the ends of some of the stalks, while others are covered with unknown sensory organs. He also sees that the creatures have pores which open up and expel puffs of air, allowing them to move around in little jet-powered bursts.

The creatures are not moving any closer.

Caliban finds a broken tree branch and then moves his grav bike forward, toward the balloons. He reaches out gently with the branch to try to move one out of the way. As he moves the leafy branch near the creatures it quickly jets itself up out of reach.

Caliban now hears a “bubbling, cooing” sound coming from the creatures. They surround his grav bike and continue making the sounds. He is getting recordings on his hand-computer. He slowly moves his grav bike forward. The creatures move, letting him by.

The rest of the group slowly moves through the cloud of creatures.

They continue, Roger doing a great job navigating. About five kilometers from the desired coordinates Flint detects lots of movement surrounding them in the trees. They stop. Turns out to be a bunch of small monkey-like creatures. As they investigate, Flint’s radar detects some larger shapes coming down through the canopy. The monkeys scatter.

An amplified human voice calls out for them to put their hands up. A couple of rebels riding jungle crawlers come down out of the trees. The leader introduces himself as Ramirez. He recognizes them from their previous trip to this world, when they helped the rebels. Ramirez guides them to the base.

The base is essentially a huge treehouse, at least 100 feet up, above the first canopy, with at least 200 feet of canopy above it. It is built on a Togo tree, 60′ in diameter. They go inside a hollow part of the tree, up a ladder, and meeting Paula Masters, the leader of this base. SAFCO delivers the information. As they talk, out on a balcony overlooking the jungle, they inquire about the Pachyderms. What evidence is there that they are sentient? A voice from behind them says “I can assure you they are sentient. I have the evidence.”

They turn around to find Jason Slimjack, the biologist who was the reason for their first visit to Uetonah.

Jason explains that he’s spent time with the Pachyderms, and he has sent two information packages to the Office of Sophont Relations on Prometheus, but has gotten no support from the Imperium. The teams suspects that Samson Mining is somehow suppressing the information. Caliban tells them that there are many reasons that action may not have been taken yet, not all of them nefarious. He makes and Admin-4 roll, and he knows the head of that office.

Barney, Lucky, and Caliban go back to the grav bikes and inspect them for tracking devices. All three of them believe the bikes are clean.

Before retiring for the night, they ask Jason what the balloon creatures are. “Oh, Jungle Floaters” he replies. “They’re harmless, unless you pierce them. They have strong skins. You could hit one with a grav bike and it would just bounce off, but if you shot one it would explode like a hand grenade. They’re not sentient, though they are curious.”

The team retires for the night and discussed next moves.

End of session
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Elapsed time: 455 game days (1 year 81 days)

ITV Session 40: Beetle Battle

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SAFCO is on Uetonah. After some discussion of how to proceed, they meet the spaceport worker who Barney encountered  at Irma’s Imported Mooch Emporium, after chatting up a local about what’s happening on the planet. He suggests they meet again later at their ship (the Fortunate Son) as they might be watched here at the bar. Later they meet him at the ship.

The man says he recognizes them from their previous visit to the planet, when he fought alongside them in their last battle on the planet. He tells them he’s been unable to get a message to the Sophont Liberation Front rebels to warn them of the Samson Mining’s plans to wipe them out with mercenaries. Caliban asks him if he has proof the Pachyderms are sentient. He tells them that he rebel leader, Jason, has been studying them for well over a year and would likely have data. Barney is of course interested in this as well.

He has the latitude and longitude of one of the four rebel hideouts, about 40km away. SAFCO agrees to deliver his warning message to the rebels, as it will get them closer to Jason Slimjack, the leader, and perhaps they can help in some way to uncover the truth of the Pachyderms. He asks the PCs if they had EVER heard of the Pachyderms (amazing beings) before coming here? Especially the scouts! The would normally be aware of most major lifeforms. They admit they had never heard of them, and posit that knowledge of the Pachyderms has been intentionally kept secret.

The next day the team sets out to collect some supplies for the expedition. Flint tells Silvonius Janks they are going to scout out plants/herbs that perhaps would make good cargo, and they’ll be gone about five days. Fardt agrees to stay with Janks. Caliban goes to the rental shop where the team rented grav bikes on their previous trip. He finds them looking to sell ten grav bikes, as business is very slow due to the mine shutdown. He knows that they should probably sell for about 20,000cr each in good shape (he has Grav-1 and can evaluate them). He uses his Admin-4 skill to bargain, getting the price down to 11,000cr each, and convinces Silvonius Janks to bring them on as spec cargo. They should be able to sell them much higher elsewhere. Lucky, Barney, Roger, and Flint buy some insecticide spray bombs to deal with big bugs in the jungle. Barney and Lucky, together, use the day to build a flamethrower.  The group has brought 4 hand grenades each from their stash.

They will be ready to go the next morning.

Their contact gave them latitude and longitude, and said if they go there they’ll likely be found by patrols. This issue is that travel on Uetonah is difficult. The Jungle is so thick that the only good way to move through it is through the twisting and turning tunnels smashed through the jungle over the aeons by the Pachyderms. So traveling five kilometers in one direction as the crow flies is impossible. Flying over the jungle is possible, but the trees are 600-800 meters tall and form a dense canopy. In fact, there are multiple layers of canopy down to the ground, each its own ecosystem. So finding the rebels from the air would be impossible.

SAFCO leaves town, entering the jungle via one of the jungle tunnel entrances by the strip mine. As they enter the tunnel they again find it would be dark of not of the colorful bioluminescence the permeates the jungle.

Roger and Flint fly their bikes side by side in front, with Caliban in the middle, and Lucky and Barney side by side in the rear. Roger uses his skill as a Navigator along with his bike’s onboard radar and compass to weave them in the right general direction. In the first five kilometer hex he misses his Nav roll, which means they’ll spend twice as much time in that hex, resulting in two, rather than one, random encounter rolls.

As they fly through the twisting, glowing path, Flint signals to the group to come to a stop. Using his Tactics and Leader skill, as well as military experience, he has used his onboard radar and good old combat awareness to gain surprise against three MegaBeetles that are blocking the tunnel. The team knows from a previous encounter that these creatures are very tough and very dangerous, and aggressive. Flint and Lucky each throw a hand grenade, doing a lot of damage to the beasts – enough to make them mad. The rest of the team take gun shots at them. They manage to kill one of the beetles, but one rushes Flint on the ground and the one that was hanging from overhead rushes, upside down, to Roger. Both monsters attack and miss! The team blasts with autopistols, auto rifles, and Flint uses his submachine gun. After a couple of rounds they luck out and don’t get bitten or crushed and they kill the beetles.

WHEW! Uetonah is dangerous!

End of session
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Elapsed time: 454 game days (1 year 80 days)

ITV Session 39: Return to Uetonah

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The members of SAFCO spend some time doing various things as they wait for parts for the Rambler-II. Barney and Fardt have done all they can without the expensive drive components, and they have at least five weeks until the parts arrive.

They meet at the Happy Gluck that evening to discuss next moves. Barney has been interested in the Pachyderms of Uetonah for a while. As a former bureaucrat working in the diplomatic corps on the border of the Kresk Directorate, Caliban has some knowledge of such issues, and knows that the Imperial Office of Sophont Relations has at least a sub-office on each Subsector capital. Mylor’s subsector, of course, is not fully explored and the imperial presence is undeveloped. The nearest office would be the Prometheus subsector office, on planet Prometheus, one subsector rimward.

They see a man going from table to table chatting people up. He’s wearing a green velvet jack, black pants, and black boots. He’s about 5′ tall, heavy set, with gray goate. He approaches the table. Caliban notes that he’s wearing an antique wrist watch.

The man introduces himself as Silvonius Janks – Interstellar Commodities Trader. He has just landed his Far Trader, the Fortunate Son, and is in need of a crew. He tells him that his pilot, navigator, and engineer have been hired away by some guys doing recruiting.

He explains that he has a load of 1)polymer components he thinks he can sell on Overon, and that 2)he has crates of military fatigues made of cloth armor fabric he’s heard he might sell to Samson Mining, on Uetonah.

He offers the Scouts all standard crew contracts based on their skill levels, and offers Flint a position as Gunner for one of the craft’s two turrets. Lucky gets a bonus for serving not only as navigator but as gunner. Caliban negotiates a contract to represent Janks in upcoming business transactions, for a 5% commission on net sales.  They find out that his previous crew lacked a steward, so Fardt is able to take that position, insuring that they’ll not be eating rations of garblag haggis for the next few week. Janks informs them that he want to leave for Uetonah in two morning.

SAFCO spends day doing the following…

Barney and Fardt go out to purchase supplies. They see see the recruiters from Samson Mining working a booth in the market. Barney has Fardt go use his streetwise smarts (Streetwise-1) to approach the booth and listen, acting like he want to join up. They don’t take Fardt seriously, but he makes his Streetwise roll and overhears them telling the possible recruits that rebel kooks on Uetonah have come close to shutting down mining operations. He then instructs Fardt to talk to his underworld contacts and start a rumor that Samson is signing people up for a death mission — to a planet where everything will kill and eat you. Guaranteed death. Fardt again rolls and makes Streetwise check. Rolling 1d6, we determine that recruiting efforts will be delayed by four weeks.

Flint and Roger visit Alro Rupalian who agrees to have 2 goons guard the Rambler-II while they are gone, simply out of goodwill.

Caliban makes friends with doc workers – they will help watch the ship. Finds out they are union. They will send him the name of union leader for future representation for contracts. He gives them some drink vouchers to the Happy Gluck.

Janks takes onboard one more lot of product – spices – to sell on spec.

SAFCO boards the Fortunate Son and heads for Overon, 2 parsecs away. One week in Jump Space.

Caliban assists in selling the polymers there for a nice profit. He sells the spices as well, also for a good profit. Flint visits the head of RCMP on the plant, Robert Tilton. He tells him about a possible post-scrubbing claim on Chamax, should there be anything good there.

There are no available cargo lots that Janks can currently afford.

They jump to Uetonah, and are boarded for inspection by a system defense boat. It is clear to Roger that the FS would be no match for it in a fight, and says “we’d better play nice.” They are allowed to land at the Samson spaceport.

Caliban trades the cloth armor fatigues for 200% of their original cost ($100,000 total). Sadly there is no cargo to ship out at this point. Perhaps when they are ready to leave.

They talk around the spaceport and city. Flint and Roger in the city – lots more posters now than on their previous visit. Barney chats up a dock worker, finding out that rebels have mostly shut down mining operations, but that will soon be fixed. Samson has brought in military weapons, and will soon have a private army to wield them. They will wipe out the environmentalist kooks. Lucky explores the city, and sees more pro-rebel graffiti and flyers around. “Free the Pachyderms” and “All Sophont Lives Matter”. Caliban does a casual, informal intelligence test on a pachyderm, and gets confusing results.

Man in spaceport bumps into Barney, and whispers to him to meet him at Irma’s Imported Mooch Imporium at 7pm.

End of session
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Elapsed time: 452 game days (1 year, 78 days)