IY6026.349
SAFCO is still on Uetonah. They have just gotten back to Samson City, but are outside the walls, discussing further actions. It is afternoon. They’ve spent the morning traveling through the jungle.
They return to the ship and discuss various plans, and then split into teams.
- Lucky and Fardt go in search of a tavern frequented by miners in which to try to use Fardt’s streetwise skill to gain information, plant rumors, etc.
- Flint and Roger go to find some cargo for Silvonius, so this leg of the trip will not be a washout.
- Barney and Caliban will try to gain access to the Samson Mining network and plant misinformation for the incoming mercenaries to “discover.”
Lucky and Fardt find a busy establishment simply called “Tavern. They go in and start carousing. Fardt is not successful with his Streetwise-1 rolls, and not unable to really start any rumors. They go to the Collider table and gamble. Each loses some money. They meet a miner and Lucky pretends to be looking for work. The guy’s name is Harv Smithfield. Lucky chats him up for info about working conditions there, what the company is like, etc. Harv becomes a friend to both of them. As they are talking, a ruckus breaks out at the dice table. They see a big miner yelling at boy of approximately 15 or 16 years for “cheating” at dice. The boy smirks. He is about 5’5″ tall, curly black hair, dressed in a simple dark blue tunic over black trousers and boots. He has a belt pouch. The boy challenges the miner to one more round of the dice game. Just as it appears the miner will win, due to a poor roll by the boy, one of the miner’s dice tips precariously on its edge, finally falling into a losing configuration! The boy shovels the money on the table into his pouch as the miner erupts in anger, chasing him past Lucky and the panicking Fardt and out the door.
Flint and Roger go cargo hunting and snooping around. They find a strange cargo up for sale – 5 tons of liquor! (the cargo tables do odd things). It seems someone in the last 24 hours needed to dump it to make room for more valuable cargo, so the cargo handlers pooled their credits to buy it super cheap! Flint and Roger bring Silvonius, and the negotiate a good price that will profit the miners, certainly allow Silvonius to turn a profit, and will get the stuff off the cargo floor.
Barney and Caliban attempt to hack into the Samson network using Caliban’s TL13 hand computer, but are not successful. They leave the ship and go out into the dock to see where the terminals might be and how security is. They find a terminal. They see miners coming in from work, dirty and heading for the showers. They follow. They steal the laundry hamper from the showers and nick two Samson work suits and caps. Barney puts on one of the suits and approaches a terminal with Caliban. The terminal is occupied by a cargo handler. Barney asks if he can use it real quick to check on some cargo for “this guy” pointing to Caliban. He is convincing and the guy allows him to, after a brief discussion about Barney being a new hire. Caliban makes his Admin-4 roll by a significant amount, giving Barney a +2 to his Comp-2 roll to navigate the administrative systems of Samson. They make another good roll, and are able to hack the system enough that they can now gain access remotely with Caliban’s tablet. All this take some time. Flint and Roger return from their mission, see them, and stand in front of the terminal pretending to have a conversation, blocking the view of anyone else walking by. Having gotten the access they need, they leave, Barney changing clothes. They keep the two stolen Samson works suits.
Fardt makes a great Steward-1 roll later, preparing a fantastic meal on the ship.
After dinner, as Barney is checking some systems, he hears someone knocking on the hatch asking to be let in! He cracks the hatch and sees and adolescent male in blue tunic and black pants and boots. He allows him in. The boy wants to book passage to Listo, which happens to be on the route to Prometheus, to see his grandmother! He opens his pouch and they can see he has plenty of money. Silvonius grants him passage. The boy introduces himself.
“I’m called Jinx”.
End of session
IY6026.349
Elapsed time: 457 game days (1 year 82 days)
As they fly through the twisting, glowing path, Flint signals to the group to come to a stop. Using his Tactics and Leader skill, as well as military experience, he has used his onboard radar and good old combat awareness to gain surprise against three MegaBeetles that are blocking the tunnel. The team knows from a previous encounter that these creatures are very tough and very dangerous, and aggressive. Flint and Lucky each throw a hand grenade, doing a lot of damage to the beasts – enough to make them mad. The rest of the team take gun shots at them. They manage to kill one of the beetles, but one rushes Flint on the ground and the one that was hanging from overhead rushes, upside down, to Roger. Both monsters attack and miss! The team blasts with autopistols, auto rifles, and Flint uses his submachine gun. After a couple of rounds they luck out and don’t get bitten or crushed and they kill the beetles.
The team decides to try to find the central column of the ship, as shown in the video they were shown, to ascend to what looked like a bridge/computer room. They proceed, with Flint taking the point. As he moves through the halls another bug attacks him. He and Roger fight it. Simultaneously another bug attacks Caliban and Lucky. They manage to kill both bugs.