A few notes.
Playing approximately once a week, online, for two hours, seems to be working out. It seems easier for the whole group to find two hours and not have to travel at all than to find travel time, then two hours or more, then more travel time. And it’s easier than finding three or four hours for online play. We’re having a good time with it, and it feels like the campaign is regaining its momentum.
In last night’s game I had decided that each time I went through the entire party, asking them what they are doing and then having them do it, would equal 10 minutes in the game, and that each of those 10 minutes would raise the interior temperature of the alien ship by 10 degrees C. The team, however, was very cautious. The time scale ended up not making any sense. I stuck to it, but it was obvious that it was all out of sync with what was actually happening. I told my players that obviously I had messed it up, but we were sticking with it rather than me retconning the session. What I should have done was either make each time through the lineup 5 minutes, or just dropped the time period all together and tied each full trip through the rotation to a temperature raise, and then GM’ed it .
Lesson learned.
As I wrote up last night’s game, I realized that as a GM, writing up the sessions in this way might be my best GM practice. It is a great tool for remembering what happened, obviously, but also keeps us kind of enthusiastic about the campaign. It is cool to look back and see all the stuff the team has done.
I have been physically kind of exhausted lately. Allergies are bad this time of year, and work has been busy. Last night I was not sure I was ready in terms of prep or just physically, but we played and my players gave me the energy to do a good job. Good players make the game.