ITV Session 54: A Train Ride

mag lev train concept by Dan Parsons
Image by Dan Parsons. https://danparsons.artstation.com/projects/L2ZLKk

IY6027.008

SAFCO begins where they left off, in Scuurie’s Tavern. Flint and Barney sit down at the table with a woman who introduces herself as Syla. She and the three men she is with recognize Barney and Flint as part of the group who saved their rebel SLA unit on Uetonah, where Barney repaired and powered the laser turret on the wrecked freighter they were using as a base.

Back at the table, Lucky, Caliban, Roger, and Fardt continue to enjoy some beverages. Flint waves them over, and Caliban and Roger move over to the rebels’ table. Cautious, Lucky gets up and moves over nearer the bar to keep an eye on things. He sees Fardt and Jinx talking. Jinx gets up and moves over to a gambling table.

Barney and Flint introduce their friends to the rebels and find out they are heading to Prometheus to work on Syla’s family’s business, as they have grown disillustioned with the efforts to gain rights for the Pachyderms.

Fardt moves over to Lucky. He says that Jinx wanted to gamble. They agree that it is probably OK. This is Jinx’s home tavern. (Fardt succeeds in a streetwise roll). Fardt asks Lucky if he has noticed the guy in the black overcoat who is watching Jinx. Lucky had not. Lucky gives Fardt some instructions, then moves being the overcoated man to keep an eye on him. Fardt speaks to Jinx, and then let’s Lucky know that Jinx things the man is simply a tavern employee trying to make sure he’s not cheating. Lucky has observed the man speaking into a small communicator.

All the group but Lucky reconvene at their table, including Jinx. Lucky notes that the trenchcoat man is still stealthily watching Jinx.

Jinx suggests that the group go to a different club to hear some music. He gets up and leaves the bar, with the group trailing behind. Lucky still stays back. He sees the man in the trenchcoat use his radio as the group leaves.

Seeing that the MagLev train is about to leave the station in front of the tavern, the very excited Jinx dashes forward to hold the door open for the group. Roger is close behind him. Flint makes a surprise roll and sees what is happening, but has no knife and it is too crowded to throw one or shoot anyway.

As Jinx gets to the door of the train 3 large men surround him, push him onboard, and the doors slam shut as the train leaves. Roger leaps (makes a Dex roll) and manages to hang on with one hand on trim around the door, and a foot wedged into a gap in the metal plating!

Barney quickly has Caliban buy a grav bike from a biker just outside the tavern, gets on it, and takes off after the train. Flint considers using his sword to try to short circuit the rail or otherwise de-power the system, but Lucky realizes he’s about to electrocute himself and stops him (the Ref makes a roll to see it it is possible and safe — it is not). They look that the map and schedule. No other train for 5 minutes.

The train leaves the central skyway and begins to cross over to the inside wall of the asteroid with Roger dangling on the side. He looks in the window and sees Jinx surrounded by 3 kidnappers. He slams an “Open Door” button with his free hand but it doesn’t work.

A new train pulls up and the rest of SAFCO boards it.

Barney catches the train on the grav bikes. He pulls up by the window of the cockpit and signals to the driver, who makes an INT roll, uses some cameras, and sees Roger. The stops the train (which is one big car with six doors) and opens the doors. Roger swings in, with Jinx and the kidnappers about 10 feet from him. Barney is happy to see the door is large enough and flies the grav bikes in, landing inside.

Barney evaluates the situation, pulls his auto pistol, and shoots the closest of the kidnappers. The shot knocks the kidnapper out. Roger attacks one of the others bar handed and lands a blow, taking a cudgel blow himself. The other shoots Barney, knocking him out! With the kidnappers distracted, Jinx pulls his dagger out of his boot and stabs the one who shot Barney. More combat. Roger shoots the one who just hit him, knocking him out. The other shoots at Roger but misses, as Jinx stabs him again, rendering him unconscious!

The other train car arrives, and both cars move to the next stop, in an industrial area on the inside surface of Listo. Roger makes a Med-1 roll and makes sure Barney is OK. The group drags the scumbags out of the train, ties them up, and searches them. They find a radio on one of them. Caliban finds a small clear cylinder with a bunch of 4″ long leach-like creatures in it. The Scouts recognize them as Grav Leaches – annoying but potentially problematic creatures that fly using biological anti-gravity and suck blood.

Flint formulates a plan…

End of sesssion
IY 6027.008
Elapsed time: 476 game days (1 year 101 days)


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