IY6026.328
Two weeks have passed. SAFCO is still waiting for word on the parts they need for the Rambler-II.
PC’s discuss what to do with info on Dr. Fawke.
Caliban transmits some message to the Scout Service, complimenting the Scouts he was a bit of a dick to in the last session, realizing he was in a different culture and he misread it. Well done.
PC’s take alien data disks to Tahm Slykk, who agrees to build them a device that will read them. They pay him 10,000cr as his 10% share of their earnings from the trip to Chamax. He’s going to buy a new molecular analyzer for his workshop.
PC’s go gun shopping. Lucky talks to a gunsmith about buying a higher quality autorifle. He puts down some money on a new one. (Note: we had talked about using the finely made weapons rules from Mongoose Traveller, but I have decided not to. I’ll come up with some advantage for the new gun that will not unbalance the game).
Barney and Fardt work on Rambler. See Sub Merch in port. Barney talks to Sam, one of the mechanics. Finds out that the ship came in with no cargo. Barney notices the Samson Mining logo on the ship. Samson is the company doing mining on Uetonah, and possibly exploiting the native Pachyderms.
PC’s to the Happy Gluck, meet Flint’s old comrade Capt. Lex from the RCMP Army, who the find out is working for Samson. Barney on lookout. Lex introduces them to the pilot, navigator, and engineer from that ship, and tells them he is there to recruit soldiers to wipe out the rebels from the Sophont Liberation Front who have become an increasing problem for Samson. He refers to them as “environmentalist kooks”. Lex offers SAFCO the chance to join up and make some money, but they decline. Lex and his crew leave. Barney rejoins the rest of SAFCO at their table and they compare notes.
End of session
IY6026.328
Elapsed time: 436 game days (1 year, 62 days)
Leave a Reply