I have been running a modified version of the classic Traveller adventure “the Chamax Horde” for the last few sessions. I say “modified”, which means I used a lot of the structure of the adventures but made it fit into our campaign a bit better. This is the second time in the history of our campaign that I’ve used someone else’s adventure, the first being the Energy Leech adventure which came from Michael Brown’s 1-page adventure Energy Transfer.
It has taken a long time to do this particular adventure due simply to not playing very often. It’s hard for players to remember important details which might help them if you wait too long between sessions.
Now that we are playing online again that may change. Last night I proposed weekly or bi-weekly sessions, Tuesday nights from 7pm – 9pm. For in-person games I always feel like two hours is not enough. Everyone has made time to go to the game location, and then you only play for two hours? That doesn’t seem right. But playing online it feels different. No one has to travel. It is more convenient. And spending two hours a week online for the campaign is not too massive a time requirement. I think it may work. We’re going to try it. Everyone wants to play more. I’d like to as well. And it is easier to prep for two-hour sessions. It’s also easier to keep the Referee-Mind sharp and on-task for shorter sessions. I think that will benefit everyone.
Last night’s game was another zero combat session. Lots of exploration, planning, problem solving. I was very happy with the way all the players were active and engaged. I didn’t have to “find stuff” for each character to do. They just got in there and made it all happen. Before the game I asked them to all review the previous few sessions for important loose ends and details. One player in particular really took that seriously and was on-point with it. I have great players, and I appreciate it!
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