ITV Session 32: Chamax Revisited

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SAFCO is in orbit of Planet Chamax, having narrowly escaped the aggressive hordes of crustacean-like creatures on the planet’s surface. They have rescued Caliban Tisk from a rocky island in the middle of a large lake.

On the bridge of the Rambler-II they discuss options. Caliban, who wrote his original crew’s contract with InStarSpec, has told them that whoever completes the survey of the planet will get paid. SAFCO seems up for doing this. Roger is in favor of getting back to Mylor and reporting on the events on Desolis, including the black energy leeching substance and the plans of Doctor Falke.

The team completes the survey, most of which Caliban had on his hand computer.

Lucky brings up the idea of returning do the air space above the ruins on Chamax and using the drone to further investigate the huge dome. They vote. Barney isn’t super happy about the idea, but they decide to attempt it, to gather more information.

Caliban inquires about SAFCO’s insurance situation. Is the ship insured? Etc.

Roger pilots the ship back down. Flint and Lucky take the air raft down and hover about 50 feet above the dome. Lucky sends the drone down. There are still a few of the creatures below, wandering aimlessly around the ruins. Using the drone, and broadcasting the video and sensor feed back to the ship, Lucky discovers that the dome is hollow, but there are 8′ diameter holes in the ground inside the dome, in no particular pattern. Taking the drone lower they see more of the organic furry balls on the ground in the dome.

As the team observes things, they discuss the apparent sensitivity of the creatures to radio signals. They notice after a few minutes of drone use that the furry balls begin to “quiver.” On board the Rambler-II Roger and Barney scan radio frequencies with the scanners. They identify the telemetry/control signals for the drone as well as other non-random signals. Analog signals.

Barney attempts to use the computer to find any patterns or info in those mysterious signals, but is unable.

As the observation continues, finally the furry balls in the dome become more agitated and begin to unfold, revealing themselves to actually be the creatures. They are awakening. Seeing nothing else of interest in the dome, and having had enough of the creatures, Flint signals to the Rambler-II for pickup. The ship returns and retrieves the air raft, Flint, and Lucky, and returns to orbit.

Back in the ship, Caliban saves recordings from the sensors to his tablet. The team decides that perhaps their hacker back on Mylor, Tahm Slykk, might have better luck decoding the signals.

They leave orbit.

As they are leaving Chamax, Lucky monitors the sensor for any potential trouble. Pirates or whatever. He makes a great Comp roll, and discovers a large metal object in very high orbit of the planet.

They investigate, and and find a flat, disk-like ship slowing tumbling but in a stable orbit. As Roger brings the Rambler closer, they see an inactive drive unit on bottom, and a 10′ high 30′ wide cargo door along flat circumference, but otherwise no features. Sensor detect that it does have power. They see ice on the surface.They use the sensors,  which indicate the ship’s surface is cold. Colder than one would expect for a metal object in space.

Caliban begins filling out salvage forms on his hand-computer.

SAFCO comes up with a plan. There is no docking ring. There is nothing on this strange ship for the docking clamp to grab. Flint, Lucky, and Caliban suit up in vacc suits. Barney takes control of the Rambler, Roger having established excellent station-keeping with the other ship. They need to stop it’s tumble. Roger takes the mining pod out. Roger is able to use his massive pilot skill to use the pod’s grabbing arms and thrusters to halt the tumble of the other ship, then returns to the cargo bay.  The three in vacc suits hold on to the outside of the pod, hitching a ride over to the cargo door of the other ship. Caliban has suggested they tether to each other, as he is new to vacc suit use.  Roger gets them close.

On board the Rambler-II, Barney gets the auto-turret ready in case of trouble, and Fardt goes to the other turret (he has no gunnery skill!).

Lucky, then Flint, then Caliban move over to the other ship, to the 3 foot deep ledge where the cargo door is recessed into the vessel.

Lucky finds a control panel on the side of the entryway. It’s a alien panel, but he makes a HUGE electronics roll and successfully opens it.

A massive blast of air comes out. Each must roll STR or less on 2d6 to manage to grab the edge of the door grooves or be blown out. Lucky and Flint make their rolls. Caliban fails and it blasted off the ledge. Flint is next on the tether, and is able to make another STF roll and yanks Caliban back to the ledge without being pulled out himself.

From the bridge of the Rambler-II and the turret, Barney and Fardt witness this, as does Roger from the mining pod.

Everyone also sees one of the furry balls ejected from the alien ship and go flying into space.

End of session.
IY6026.306
Elapsed time: 413 game days


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