ITV Session 35: More Bugs

Still IY6026.306

SAFCO and Caliban Tisk continue exploring the alien disk ship.

They have patched Lucky’s vacc suit with a quick-patch, but there is still a large hole being burned into it, quickly, by the bug’s acid.

Roger uses his blade to cut out the section of vacc suit affected — about an 8″ diameter spot. Lucky’s suit takes another 11 points of damage before he can get it cut out. It requires two quick patches and an 8+ roll by Caliban (aided by Jack of All Trades-1) to get the two patches to work correctly. The discarded fabric burns away, leaving a burned mark on the metal floor of the ship.

The team decides to try to find the central column of the ship, as shown in the video they were shown, to ascend to what looked like a bridge/computer room. They proceed, with Flint taking the point. As he moves through the halls another bug attacks him. He and Roger fight it. Simultaneously another bug attacks Caliban and Lucky. They manage to kill both bugs.

They reach the central column, and find a spiral ramp leading up and down, as well as a hatch into what turns out to be a column going through the vehicle, with a weird non-human ladder and lots of wires and conduits. They go up the ramp, and are attacked by another bug.

This bug gives them a lot of trouble. It bites Lucky and Roger, but Flint is able to pry it off both of them before it spits acid. Both of them get their vacc suits damaged again, and there is only one quick patch left. They shoot it many times, but fail to hit the acid sac and kill it. The ships power again fluctuates. Gravity goes away. Flint has left the hatch in that level’s central column open. Caliban situates himself to quickly slam the hatch shut. Flint uses his Zero-G combat skill to go flying at the bug, which is now flopping around wildly in the air. He has a crowbar with him. He makes a DX roll, and is able to hit the bug like a ball into the hatch, which Caliban slams shut and locks.

WHEW!

Now they have two damaged vacc suits and only one patch. The atmosphere in the ship is like that of the planet, however, which means it is breathable, and it is above freezing.

They continue up, and find what appears to be a “computer room.” Alien tech devices and monitors, etc. Ships power fluctuates again and the gravity comes back, but the lights to out. They are once again using their suits’ helmet lamps. Lucky makes an electronics roll and recognizes what appears to be data disks in a storage compartment. He considers taking the entire storage container, but the group decides that Barney is need on-board, since he has computer skill and may be able to figure out how to read them.

The session ends as the team discusses how to proceed. They need Barney and a spare vacc suit, and the alien ship is still tumbling with the SAFCO mining pod still attached.

End of Session:
Still IY6026.306
Elapsed time: 413 game days


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